![]() A challenge that requires a KO in the second round forces you to muddle around for the first two minutes of the match and kill time. Unfortunately, since you’ve already completed the tournament, you can only win up to one upgrade point per bout, and even then it’s kind of a crap-shoot, depending on the challenge. The second tournament is almost prohibitively hard, forcing you to go back to the first tournament and grind for more upgrade points to give your fighter more of a chance. The first tournament in your career is insanely easy, even for your moderately skilled fighter. Out of 81 matches, I won 79 by knock-out, one by decision, and I lost one by knock-out. They can either reduce stamina to throw a certain type of punch, or make in-match mini games easier, but are never so valuable that they’re worth pursuing. Perks are unlocked through mini-games but don’t ultimately have an effect on your character, as you don’t go into a fight needing much of a strategy. You can then choose a quick fight (which won’t gain you any experience), online multiplayer (which won’t count towards your character’s fight record), and a gym where you can unlock perks to help your character. At no point are you given a chance to specialize right hooks or left-handed jabs, which would’ve added more strategy to the game.Īfter customizing your character’s nationality, ethnicity, and facial features, you’re thrown into a basic tutorial. ![]() After winning each match you’ll also be given a cash reward that you could use to unlock different colored boots, gloves, or shorts, or – most likely – invest in your character’s traits. Sometimes you’ll be asked to knock out your opponent in the first round, while others will ask you to get knocked down twice to come back and win by knock-out. Randomized challenges are prompted before each bout and can grant you an extra upgrade, but occasionally these are antithetical to how you think you should play the game. Each win in a previously un-won match grants you two upgrade points you can apply to either strength, stamina, or speed stats for your character. The left shoulder button is used as a modifier to attack your opponents body instead of their face, and the right shoulder button is used to dodge and counter an opponents strike, dealing massive amounts of damage if pulled off properly. The touch screen controls are swipes and taps relegated to different hemispheres of the screen, but the constant need for movement forces your left hand to bear all the weight of the system and can again become uncomfortable after consecutive matches. You could use the right analog stick to fight, but all six attacks are mapped to different directions and imprecisely using one will take away power from your attack. If you choose physical inputs, you’ll predominantly be using right-handed attacks, as the left hand is mapped to the d-pad and is uncomfortable to use as you’ll constantly be re-positioning yourself with the left analog stick. You can fight either with the face buttons/d-pad, the touch screen, or the right analog stick, but no single layout really gives you the advantage. I trudged through all three of the tournaments using only right-handed attacks and I was neither rewarded nor punished for it. You can choose which hand delivers the punch but it doesn’t matter. ![]() Players essentially have six options – jab, uppercut, hook – and can deal them high or low. ![]() To a point.įirst things first: the fighting mechanics. That being said, there is some fun to be had with the game if you don’t mind letting some OCD tendencies run wild. At no point will you be surprised that it’s an iOS/Android game ported to the Vita. The RPG element is useless as you can level your character up to 100 (and are encouraged to if you’re chasing trophies), and the equipment you can buy is only a cosmetic change, offering no real incentive to explore unless you’re incredibly picky about which types of gloves you use. ![]() The experience mechanic is essentially broken, forcing you to level-grind constantly after the first tournament just to remain even a slight contender in the following two. Its budget price is reflected in its presentation with great-looking character models (for the most part), but weak backgrounds and sloppy textures. Light RPG elements are mixed with a relatively shallow combat mechanic and task you to master timing, patience, and a gauntlet of large, sweaty, angry men. Real Boxing, while fun, is a game that ultimately suffers an identity crisis. ![]()
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